![]() ![]() ![]() It's a Life build, but it can be later easily transformed into ES one. This guide will focus on this Fire Damage variant of the Blade Trap. With investment in Elemental Damage, it is another candidate for a Blade Trap build. Another way to assemble this build could be done by equipping Vulconus - a Unique Rune Dagger that deals tons of Fire Damage with Hits. There are a few ways on how to play this build, it could be done by utilizing Poison Damage, which would make this build Similar to Blade Blast, but this time the Poison Damage would be based on the weapon's damage, not on Physical Spell Damage. ![]() The damage from Blade Traps can overlap, which makes it a great Single-Target Damage skill. The Ascendancy Points that make this class the best candidate for trap builds are really powerful, and for this build, Saboteur is the most optimal choice. The heat map of Skill Point you spend will shift to the Raider and Duelist starting locations where you can find quite a few Dual Wielding and Elemental Damage nodes. The Attack Damage has 55% effectiveness and so are modifiers to it. Saboteur can still be considered one of the best options as a user for this Skill, his starting location on a Skill Tree is in close proximity to Claw, Dagger, and Trap clusters, and that gives him an immense advantage. The blades rotate four times (five while dual-wielding), and the trap lasts four seconds (three if dual-wielding). The Trap upon activation releases a blade, or two if you're dual-wielding. It means is that that now your Weapons - Claw, Swords, or Daggers will be responsible for the overall damage increase. Updated Skill Gems and Passives to boost the build's overall performanceīlade Trap is a newly added Trap that's also an Attack, making it a first of its kind - all the other Traps are Spells. ![]()
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